An Afterthought
First, about the template. I'm working on revamping the links section and the archive titles. Hopefully I'll get it all inserted this weekend.
Secondly: The SO and I process things differently. This was brought home with some force when we were discussing our experiences of Grow, the flash game referenced at the bottom of the last posting.
The SO stated that she found it quite intuitive. First you had to have certain elements in place to have things work in a certain sequnce. She said she found the game metaphorical. A sort of flash "In the Beginning".
Myself, I looked at my losing scores and tried to figure out the sequence by how many levels I acheived on each element in the game. So far, the SO's approach seems to be leading.
3 Comments:
I tried playing the game, and what is the objective?
It's sort of like building a little world. You're trying to figure out in what sequence the items have to be assembled.
Some things need to happen before other things; For example if you plant the whirligig before the mountains but after the pipe, then the bubbles blow away and when you plant the mountains, they become a volcano, which is not good.
i love this. it took me awhile of constant play but i finally maxed leveled it.
now to see if I can do it again...
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